Generative Identity design for Arts-Based Research Project "Stitching Worlds" Funded by FWF-PEEK - Industrial Design 2, Universität für angewandte Kunst Wien. Collaboration with Ebru Kurbak & Jona Hoier.
Ars Electronica Futurelab
White Shadow is an interactive art installation composing a telematic sundial which connects people on two remote locations via a monument’s shadow. A white shadow of the Monument to Cuauhtémoc in Mexico City is remotely cast real-time at the Hauptplatz in Linz, matching the original shadow’s shape.
White Shadow is commissioned by 80+1 A Journey Around the World.
Ars Electronica, Voestalpine, Linz 09.
Jesus Cabrera Hernandez, Jona Hoier, Ulrike Gollner, Ebru Kurbak, Sho Kuwabara, Tiago Martins, Michael Probst, Jeldrik Schmuch, Onur Sönmez.
The Mexican Standoff removes the link between the persons thoughts and actions; people are directly thinking about what they are doing – creating a hyperreality.
Two people use their minds via EEG headsets to fire their guns in a Mexican Standoff realised in an ultra-violent first person shooter (FPS). The characters take a long time to die so the game can last for quite some time. To trigger the EEG interface the person needs to relax. When this is detected the avatar will begin to shoot the other.
Developed with Tim Devine at MediaLab Prado, Madrid in January 2010 / Exhibited in Kontact Sonores Festival 2010 France / Ars Electronica 2010
In 3 Oct 2002 Lyderic Bocquet published the article "The physics of stone skipping";
The purpose of his paper was "to propose a simplified description of the bouncing process of a stone on water, in order to estimate the maximum number of bounces performed by the stone."
With Jaak Kaevats; in the Time's Up Laboratories; we spent 3 days to successfully build a robust and accurate stone skipping machine prototype from scratch according to the article published by Lyderic Bocquet. You can download the article from here.
Personal project: "Visualization of Dataplex" recording of the leading Japanese electronic composer Ryoji Ikeda.
Kokon is a real-time interactive public space installation proposal consisting of parametric speakers and microphones which connects Bristol’s stressed areas with the city’s natural surroundings via sound.
In collaboration with Jaak Kaevats.
Several music videos and sleeve designs for the Turkish bands Hayko Cepkin, Vega, Dorian.
Collaboration with Ucman Balaban for clients Sony BMG - GRGDN - EMI Music.
Proposal for the manufacturing process and design of bespoke cremation urns. All urns are designed using our custom parametric software which is based on the patterns of growth found in nature resulting in every design being thoroughly unique. Each Offing cremation urn is exclusively crafted for the deceased person using rapid manufacturing processes and thus providing a novel alternative to the ecology of widely available mass-produced container urns. In collaboration with Jaak Kaevats.
Two computers face each other and play a game of chess together using spoken moves and speech recognition. Our encounters with technology spark a diversity of human emotions. Continuously extending in parallel with technological development. Technology is more embedded, sensory and mobile, and as a result, so is the behavior of the objects that embrace it. What experiences do we expect from our encounters with our everyday objects? How would we like our robots to relate to us: subservient, intimate, dependent, equal?
How will the behavior of objects change our relationship to them. How would you perceive two computers at leisure playing chess in a park speaking English to each other? This project embraces several themes from AI and gaming, to a technological spectacle and autonomous verbal communication between otherwise computational devices.
By staging two computers in a park playing chess we are also establishing them in a role of leisure; the computers are perceived as not performing a task for the user but more as performing a task for themselves. Collaboration with Tim Devine.
Erol Adiguzel who is living in Agri / Turkey wrote down 13.983.816 possibilities of Turkish Lottery game "Sayisal Loto" in 14 years. This project is a quick Homage from Onur Sonmez & Tiago Martins to Erol Adiguzel's extraordinary determination. We calculated all possible combinations and printed 50 x 70 cm posters in less than 5 hours in 2010. Unfortunately we need A LOT OF posters to print all 83.902.896 numbers.
"Sayisal Loto" uses a matrix of 6/49 which means that when playing, you will need to select 6 numbers out of a pool of balls numbered from 1 to 49. If you match all 6 of the main numbers drawn then you will be a winner of the first division prize "the Sayisal Loto Jackpot". A 850 x 80 cm version of Homage to Lottery & Mr. Adiguzel was exhibited in SantralIstanbul for Amber Festival "Laboro Ergo Sum" in 2015.